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Friday, May 23, 2014

Demetrios Gabriel & 3 Games For Childhood Development

By Bob Oliver


In spite of what it is that you might believe, there are actually a number of benefits associated with video games. While they might be largely viewed as escapes, they also have cognitive benefits to consider; this is a point that can be focused on by Demetrios Gabriel. If you are a parent, which games would you want your child to play, you may wonder? Make sure that you keep these choices in mind in case you ever see them while you are out and about.

If you are someone whose child is more into puzzles and challenges along those lines, the "Professor Layton" series is deal. The puzzles can range from simple to mind-bending, which is where growth can come into play. Your child has to be able to understand how to tackle certain brainteasers with the hints and information that they are given, which is a rule that very few games seem to exercise these days. If you would like to start with this series, begin with "Professor Layton and the Curious Village."

In order to help your brain, sometimes it's in your best interest to look to the past. While practically every title in this well-known series is worth looking into, I feel like the Super Nintendo classic entitled, "The Legend of Zelda: A Link to the Past" is best because it is able to provide the healthiest challenge. It is neither too difficult nor too easy, which is one of the positives that Demetrios Gabriel can tell you of. Another incentive, according to authorities like Gabriel Pediatrics, is that children can approach challenges in various ways.

"Portal," in my view, is an especially unique experience because of how it is able to incorporate more of a focus on physics in its first-person view. It's clear that first-person shooter titles are pretty commonplace these days but the way that "Portal" approaches the genre is one that's, to say the least, different. You have to be able to understand how much momentum you need to move about, for example. There is also a level of eye-hand coordination that new players have to be able to develop.

Video games are broad, to say the least, and it's understandable that it can be difficult to find the best possible choices. For parents, you may benefit from conducting further research, as you will likely find other types of games that your child can play for the sake of better cognitive development. These are the types of video games that are most important, which I'm sure Demetrios Gabriel can agree with. These choices, in my view, are ones which I believe only scratch the surface.




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Thursday, May 22, 2014

Bossa Nova Noir: Gravity Bones Ranks Top For Best Games For PC (Free Category)

By Mickey Jhonny


In the gaming world everyone loves the shiny, new thing. But when that fascination gets in the way of appreciating enduring quality, it should be resisted. Even though several years past its release date, now, I still say that, in the category of free games, still the top of the line in the best games for PC remains this swell bossa nova noir game, as I like to call it, Gravity Bones. A delightful standalone game, it immerses the player in a kind of avant garde art piece, functioning as a first person player mode, where we find ourselves strolling through a world of spy-like intrigue.

There are only two levels and you can play through the entire thing in probably about 20 minutes - at least once you figure out how the heck to get to that fourth bird. It is mission based with a learning arch embedded into the process, which is executed quite cleverly. It comes in a zip file and needs no installation. It requires about 20MB of disk space.

None of that though really gives you a sense of what's so great and fun about this game. It is experience-based and beautifully realized. Though technically a first-person game that description is misleading. This one kind of busts open a genre all of its own: bossa nova noir!

It wouldn't be accurate to deny it having a story, but the sense of story is much more sophisticated than the paint-by-numbers storytelling of so many popular games. As the various tasks are fulfilled a story does take shape, but what is exactly happening is always a bit up in the air. Indeed, in keeping with the distinctive visual style, it wouldn't be unfair to compare this game to a avant garde film: which is to say that the story is subject to considerable interpretation.

Right from the start you're thrust into a kind of Euro-spy scene as you find yourself wandering amid elegantly dressed blockheads (really, you have to see it, to understand) all making merry at some black tie cocktail party spread out over a series of terraces with spectacular views of a lake and surrounding mountains. A smooth bossa nova sound track follows you among the crowd. You're already on your first mission the moment you're out of the elevator.

This first level, really more a test run, is rapidly completed. Then you're coming off a second elevator and things are a little more elaborate and complicated this time, as you have to find your way through back corridors and across catwalks on an ominous and stormy night.

I have almost no criticisms of this elegant and compact great little game. The one thing I didn't like though was the clue cards, invariably telling you to head to a furnace room. I could have totally done without those. And, in fact, I did do without them. I simply ignored them and had a lot more fun finding my way about through exploratory trial and error. At most the cards should be optional, I think. My method was loads more fun.

The aesthetics of this game are almost as much fun as the play. Boldly foregoing the usual polygon realism the game conjures up a vivid world of its own that works beautifully with an espionage sensibility that stops just short of being self-mocking. It's maybe ironic without descending into cheesy.

This game is delightful in both it brevity and creativity. It's a real treat that is still our number one choice among free games for the list of best games for PC .




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3 Learning Tips For Game Design Enthusiasts

By Robert Sutter


There are many art forms - this goes without saying - but I am of the opinion that game design is one of the most appealing in this day and age. One of the reasons for this is because gaming has developed into a worldwide hobby and, more specifically, one that has reached out to many ages and backgrounds. Designers are needed in order for these games to be created, though. For those who are still learning, here is a list of 3 tips that will help your progress.

1. As a game designer, you have to make it a point to stand out. In my view, the video game market is one of the most diverse but the problem is that many developers like to look at what is trendy and work off of that. For example, even though series like Call of Duty and Super Mario are some of the most prominent, the truth of the matter is that emulating said series takes away the idea of creativity. In order to stand out, do not cast aside a creative concept you might have in mind.

2. It is important to understand that science is needed in order for this particular art to excel. Game design is meant to be a creative platform and I do not think that anyone can argue with such a point. With that said, science is needed as well since game design is done through computers. The understanding of such elements as coding is integral in order for games to be created. If such a level of understanding is not seen, games are ideas and nothing more.

3. Keep up-to-date with the news in the gaming industry. This goes for just about any field of work but given the fact that the video game business is one of the most rapidly-changing realms of work out there, stories are likely to crop up at a moment's notice. As a result, you have to stay up-to-date. You have to understand what is current so that you may be able to tailor your projects better. The learning experience, as you can see, does not end once you attain your degree.

Hopefully these points have given you a better understanding of what is needed from you in the realm of game design. It is clear that there is a lot of work that goes into this level of art but it is a challenge that is more than worth tackling. After all, most students in this field are ones who have grown up with gaming and want to be able to etch their own mark in the industry as well. These tips will be able to help budding designers along the way.




About the Author:



Wednesday, May 21, 2014

Demetrios Gabriel & 3 Games For Childhood Development

By Bob Oliver


In spite of what it is that you might believe, there are actually a number of benefits associated with video games. While they might be largely viewed as escapes, they also have cognitive benefits to consider; this is a point that can be focused on by Demetrios Gabriel. If you are a parent, which games would you want your child to play, you may wonder? Make sure that you keep these choices in mind in case you ever see them while you are out and about.

In my view, there is no video game series with as many brain-teasing puzzles and riddles like the "Professor Layton" series for the Nintendo DS. Sometimes the puzzles will be straightforward enough, such as leading Layton along a path of logs that are traveling across water. Other times you'll have to utilize simple mathematics in order to tackle puzzles that are, in actuality, surprisingly obvious. If riddles are up your alley, start with the first game in the series, "Professor Layton and the Curious Village," and then go from there.

If you want to help your brain in the long run, maybe you would be better off looking at the past more so than anything else. This is where "The Legend of Zelda: A Link to the Past," a personal favorite video game of mine, might come into play. There are various challenges that the brain will be tested by but they are at a manageable level, which is a vital point that Demetrios Gabriel can tell you about. There are also many ways to approach certain trials in the game, which authorities such as Gabriel Pediatrics can say only helps to further problem-solving skills.

Blending puzzle elements with sheer physics, there is no series that fits this tagline more than "Portal." First-person shooters are commonplace in the video game industry but the most common ones don't exactly challenge your brain in the way that the "Portal" series does. As you can imagine, you will want to play the first "Portal" game in order to attain the best introduction. The way that you have to not only utilize eye-hand coordination but gravity is unique, for lack of a better term.

Video games are broad, to say the least, and it's understandable that it can be difficult to find the best possible choices. For parents, you may benefit from conducting further research, as you will likely find other types of games that your child can play for the sake of better cognitive development. These are the types of video games that are most important, which I'm sure Demetrios Gabriel can agree with. These choices, in my view, are ones which I believe only scratch the surface.




About the Author:



Sunday, May 18, 2014

Watching Minecraft Gameplay Videos

By Scott Pillet


Among the most well-known games nowadays is Minecraft Xbox 360. Ingenuity is required in building structures while using textured cubes. There are 2 variations available: Survival and Creative.

This particular mode likewise enables players to be imaginative in thinking of unique building concepts. The key principle of the game is mining and building, making it a pleasant game. Any person could develop a beautiful world with a unique atmosphere when playing the game. The play is centered around construction, being able to construct anything but you must safeguard it. The realm of minecraft is comprised of blocks arranged in a set grid, these blocks all symbolize various materials, like dirt, rock, tree trunks, water, various ores and other elements. Gamers can use different materials to make anything that they think about.

The gameplay is centered around construction, being able to build anything but you have to protect it. You can notice blocks that represent various materials like rock, water, and dirt in the game. Players could make use of the supplies to develop anything they can visualize, there are no boundaries in minecraft. An entire world could be created by using these resources. It's a game that permits you to do anything you want without any constraints. The game is free roaming, and players could move anywhere in the world, objects could only be positioned based on the grid. Blocks of materials are gathered in order to make various structures. Basic tools are needed to make your buildings, such as pickaxes, hoes, shovels and others. Swords and armor are likewise available for players to defend their structures.

"Let's Play Minecraft" videos are among the hottest on YouTube, and a lot of players, just like "Stampylongnose," "The Diamond Minecart," "Sky Does Minecraft," and "iBallisticSquid" have become pretty popular for their videos. In addition, lots of videos display Minecraft Xbox 360 gameplay. These video clips are for children and are informative and exciting to watch. You will be really happy you did because it is so much fun.

Other videos which are famous include "Adventure Map". This kind of video shows players venturing through worlds made by people who play Minecraft Xbox 360. A person has to survive the mission or finish the quest when exploring through the worlds.

YouTube Minecraft videos with building or construction concepts are likewise quite popular. Players can present their thoughts and talent with these videos. These video clips are commonly referred to as "Minecraft Let's Build". Copying the concepts in these video clips could be really exciting for players as well as the whole family.




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3 Helpful Points For Budding Game Designers

By Robert Sutter


One of the most noticeable types of art these days is game design and there are many reasons for it. Not only is gaming, in general, one of the most popular hobbies but it clear that more and more companies require designers in order for the best products to come about. If you are looking to become a game designer, there are a number of tips that are worth taking into consideration. Here is a list of 3 of the most helpful points that budding designers should keep in mind.

1. As a game designer, you have to make it a point to stand out. In my view, the video game market is one of the most diverse but the problem is that many developers like to look at what is trendy and work off of that. For example, even though series like Call of Duty and Super Mario are some of the most prominent, the truth of the matter is that emulating said series takes away the idea of creativity. In order to stand out, do not cast aside a creative concept you might have in mind.

2. Game design is one of the few art forms in which science is necessary. This isn't to take away from the idea of creativity, since it is needed in order for the best games to rise to the surface. My argument, though - and I am sure that students in this field will be able to agree - is that computers are needed in order for these games to eventually be created. If such aspects as coding and rendering are not seen, games are unlikely to be created.

3. Keep up-to-date with the news in the gaming industry. This goes for just about any field of work but given the fact that the video game business is one of the most rapidly-changing realms of work out there, stories are likely to crop up at a moment's notice. As a result, you have to stay up-to-date. You have to understand what is current so that you may be able to tailor your projects better. The learning experience, as you can see, does not end once you attain your degree.

Hopefully these points have given you a better understanding of what is needed from you in the realm of game design. It is clear that there is a lot of work that goes into this level of art but it is a challenge that is more than worth tackling. After all, most students in this field are ones who have grown up with gaming and want to be able to etch their own mark in the industry as well. These tips will be able to help budding designers along the way.




About the Author:



Wednesday, May 14, 2014

The Walking Dead Telltale Game, Clementine Rises

By Mickey Jhonny


No more waiting! It's arrived. All the navel gazing style dissection of the trailer no longer has to suffice to feed our appetite. The Walking Dead Telltale game, season 2, episode one, is here. And all is good in game land, for it is, like, awesome and stuff.

Robert Kirkman's mega successful franchise, The Walking Dead, has provided loads of opportunity for the creative explorations of a fan base keen to interact with the world of the zombie apocalypse. I've written elsewhere about the fervor of the Walking Dead fanfiction . Another opportunity for such interaction is provided by the Telltale game.

Clementine has moved center stage. The young girl, so vulnerable and sweet, that season one's protagonist, Lee, was so concerned to protect, having lost her devoted guardian, now must survive on her own. And it's not going to be easy.

The extensively decorated game, with award wins and nominations coming out of the wazoo, in this first episode of its second season continues to show its excellence, continuing to breathe new life into the adventure game genre. Likewise it continues its winning strategy of avoiding the risk of lapsing into mere puzzle solving and emphasizes the dynamic of interactive story telling. And these aren't empty choices.

The results of character's choices resonate throughout the game. They lead to practical and often unexpected consequences. Not only do those consequences reverberate from episode to episode, but it appears choices from last season may yet affect options in this new season.

It's not all the same though. As great as season one was, there are notable improvements, especially on the technical end, in season two. The graphics are much better: richer and more detailed. And the frame rate seems more stable. Clementine is able to walk now much faster than in the past. That is kind of good when gripped in on-the-edge-of-your-seat suspense.

My one complaint was that too often I thought the dialogue choices were too extreme. Either Clementine had to be harsh or childish. That's the way I read it and I didn't think that kind of limitation gave either the character or the story the fullness from which it could have benefited. I'll be keeping an eye on that development going forward.

On the other hand, there is something intriguing to this dynamic, too. Playing a young girl, it turns out, allows for some unexpected options. This is quite different than playing Lee. Clementine doesn't hesitate to take advantage of her youthful, feminine coquettishness. This adds an intriguing dimension - particularly for those of us who haven't any experience actually being young girls!

And, I'm happy to report, that Telltales' strongest strong suit remains firmly in place here in the first episode of season two. I'm referring of course to the moral complexities confronting the protagonist. For instance, are you prepared to make Clementine a dead cold killer right from the get-go?

Lots of people already have. What are the consequences of that? Only future episodes will tell the tale. This is why the Walking Dead Telltale games have been so successful and so compelling. So far, the future looks bright. At least, from outside of the zombie apocalypse...and all that.




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Friday, May 9, 2014

Watching Minecraft Gameplay Videos

By Scott Pillet


Among the most well-known games nowadays is Minecraft Xbox 360. Ingenuity is required in building structures while using textured cubes. There are 2 variations available: Survival and Creative.

This particular mode likewise enables players to be imaginative in thinking of unique building concepts. The key principle of the game is mining and building, making it a pleasant game. Any person could develop a beautiful world with a unique atmosphere when playing the game. The play is centered around construction, being able to construct anything but you must safeguard it. The realm of minecraft is comprised of blocks arranged in a set grid, these blocks all symbolize various materials, like dirt, rock, tree trunks, water, various ores and other elements. Gamers can use different materials to make anything that they think about.

These components could be utilized to develop a brand new world. There are no limits in this game. Players could go anywhere they desire in the world they have created and put objects in the grid. The gamer gathers blocks of materials to make different constructions. These buildings are made by using standard tools. Swords and armor are likewise available for players to guard their structures.

"Let's Play Minecraft" videos are among the hottest on YouTube, and a lot of players, just like "Stampylongnose," "The Diamond Minecart," "Sky Does Minecraft," and "iBallisticSquid" have become pretty popular for their videos. In addition, lots of videos display Minecraft Xbox 360 gameplay. These video clips are for children and are informative and exciting to watch. You will be really happy you did because it is so much fun.

A different group of Minecraft videos that are extremely popular are the "Adventure Map" series. In this kind of video, players travel through large worlds which have been created by other Minecraft Xbox 360 fans. The player finishes a goal whenever venturing through these worlds.

YouTube Minecraft video clips with building or construction concepts are likewise very popular. Gamers are able to present their thoughts and talent through these videos. "Minecraft Let's Build" is the term for these videos. Copying the concepts in these videos could be truly enjoyable for players as well as the entire family.




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