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Wednesday, January 22, 2014

Bossa Nova Noir: Gravity Bones Ranks Top For Best Games For PC (Free Category)

By Mickey Jhonny


Though its several years old now, this great bossa nova noir game, Gravity Bones, still remains our number one pick for among the best games ford PC in the free category. It is a short standalone game in which the first person player seems to be some kind of secret agent.

There are only two levels and you can play through the entire thing in probably about 20 minutes - at least once you figure out how the heck to get to that fourth bird. It is mission based with a learning arch embedded into the process, which is executed quite cleverly. It comes in a zip file and needs no installation. It requires about 20MB of disk space.

Fine and good, but why do I rave about it so, you might ask. The great fun in this game comes from both its experience-based playing method as well as its strikingly realized aesthetic world. Calling this a first-person game, while accurate, doesn't do justice to its originality. This one is kind of a new genre all of it own: bossa nova noir!

Ascribing a story to it is a bit tricky. There are certainly tasks and as you uncover and accomplish them, a unity emerges, but for all that, this game functions more as a work of slightly avant garde art: it's open to a lot of interpretation.

Soon as the game begins the player is immediately immersed a Euro-spy ambiance. Right off the mark you're wandering amid elegantly dressed guests at a black tie cocktail party, which is spread out over a series of terraces. The terraces look out over a Swiss style mountain encircled lake. Groovy bossa nova tones accompany you through the assembled partiers. The first mission is already underway.

This first level is a quicker and simpler mission that really serves as a tutorial for the player to learn the game's world and rules. It is quickly completed. The second level is more testing and in some ways interesting -- but no less atmospheric. The mission here is more elaborate and complicated. Now, far from the sunny and broad vistas of the mountainside terrace, we find ourselves travelling through deserted corridors and across exterior catwalks on a stormy night.

I have almost no criticisms of this elegant and compact great little game. The one thing I didn't like though was the clue cards, invariably telling you to head to a furnace room. I could have totally done without those. And, in fact, I did do without them. I simply ignored them and had a lot more fun finding my way about through exploratory trial and error. At most the cards should be optional, I think. My method was loads more fun.

The aesthetics of this game are almost as much fun as the play. Boldly foregoing the usual polygon realism the game conjures up a vivid world of its own that works beautifully with an espionage sensibility that stops just short of being self-mocking. It's maybe ironic without descending into cheesy.

Though short and sweet, for play and aesthetics alike, this game is a real treat. It's definitely still our number one choice among the best games for PC in the free category.




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Monday, January 20, 2014

Can't Get Enough Video Game Tips? Try These!

By Alejandro Sison


Do you remember opening your first video game system as a child? The anticipation of blowing up bad guys or virtually flying a plane? I do, and ever since, video games have been a fun hobby I've enjoyed in my spare time. Read on to find out how you can make gaming even more fun!

Be aware of the hidden dangers of online gaming. There can be an annual or monthly fee to play. Always check out any monthly video game site that children are interested in joining. Find out if there are any fees, and if so, whether the game is worth it.

A lot of online games these days offer players the option to earn new content or rewards by slowly working hard at it or by purchasing it. Look into the purchases required for some games. On one hand, there is not much more enjoyment in playing. These will also save you a lot of your precious time.

Playing video games is a great way to relax after a tough day at work or at school. Don't let a difficult level on a video game detract from this relaxing activity. Even the most experienced gamers sometime need a cheat code to help get through an exceptionally hard level. On the Internet, there are some great sites that provide cheat codes and strategy guides for various video games.

If you are a parent of a child who enjoys playing video games, be aware of multi-player and online gaming options. These features allow your child to interact with other players throughout the world. As nice as it is for your child to be able to interact with others, you have no idea who the person on the other end is.

Most games have a parental control setting in the menu that you can change. Perhaps the game is able to be played over the Internet. If it can be, limit the Internet access your children have. Also look at friend requests and have time limits for how long they can play.

Whether it's to occupy your free time or even something you do socially, video games are a great way to have fun affordably and harmlessly. You can relieve stress, feel accomplished and yet never leave your own home.




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Friday, January 10, 2014

Clementine's Story: The Next Phase Of The Walking Dead Telltale Game

By Mickey Jhonny


At last the waiting is done. All that vaguely obsessive compulsive analysis of the trailer need no longer suffice for the hungry fans. It seemed like it would never happen, but finally, the Walking Dead Telltale game, season 2, has arrived. Episode one is ready for our thrilled exploration. And you'll hear no discouraging words from this aficionado. It rocks.

The world of the Walking Dead has been great for a fan base totally taken with the prospect of interacting with the Robert Kirkman's zombie apocalypse. Elsewhere I've discussed the thriving domain of the Walking Dead fanfiction . Telltale's super game provides further opportunity for interacting with this desolate, creepy and fascinating world.

Clementine has moved center stage. The young girl, so vulnerable and sweet, that season one's protagonist, Lee, was so concerned to protect, having lost her devoted guardian, now must survive on her own. And it's not going to be easy.

The extensively decorated game, with award wins and nominations coming out of the wazoo, in this first episode of its second season continues to show its excellence, continuing to breathe new life into the adventure game genre. Likewise it continues its winning strategy of avoiding the risk of lapsing into mere puzzle solving and emphasizes the dynamic of interactive story telling. And these aren't empty choices.

The results of character's choices resonate throughout the game. They lead to practical and often unexpected consequences. Not only do those consequences reverberate from episode to episode, but it appears choices from last season may yet affect options in this new season.

All this is not to say that there are no changes in season two. And most of them are definitely improvements. The technical improvements are particularly noteworthy. I found the graphics much improved in the second season; they are more richly detailed. Frame rates are also improved, being more stable. Clementine walks about at a much advanced clip, now. A welcomed addition, when gripped in on-the-edge-of-your-seat suspense.

If there's one thing about which I'm not thrilled, it would be with some of the dialogue options; they struck me as too often too dichotomous. It seems that Clementine either has to be a child or a badass. She's either excessively innocent or excessively confrontational. At least, that's how it seemed to me. I don't think that's getting the most out of the opportunities. I'll be keeping an eye on that situation as the season progresses.

The other side of the coin, though, is that it is an interesting change in the game dynamic to have the options made available by a young girl protagonist. Certainly playing Lee didn't provide the opportunity to be coyly manipulative, as is possible with Clementine.

And, I'm happy to report, that Telltales' strongest strong suit remains firmly in place here in the first episode of season two. I'm referring of course to the moral complexities confronting the protagonist. For instance, are you prepared to make Clementine a dead cold killer right from the get-go?

Lots of people already have. What are the consequences of that? Only future episodes will tell the tale. This is why the Walking Dead Telltale games have been so successful and so compelling. So far, the future looks bright. At least, from outside of the zombie apocalypse...and all that.




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