Though its several years old now, this great bossa nova noir game, Gravity Bones, still remains our number one pick for among the best games ford PC in the free category. It is a short standalone game in which the first person player seems to be some kind of secret agent.
There are only two levels and you can play through the entire thing in probably about 20 minutes - at least once you figure out how the heck to get to that fourth bird. It is mission based with a learning arch embedded into the process, which is executed quite cleverly. It comes in a zip file and needs no installation. It requires about 20MB of disk space.
Fine and good, but why do I rave about it so, you might ask. The great fun in this game comes from both its experience-based playing method as well as its strikingly realized aesthetic world. Calling this a first-person game, while accurate, doesn't do justice to its originality. This one is kind of a new genre all of it own: bossa nova noir!
Ascribing a story to it is a bit tricky. There are certainly tasks and as you uncover and accomplish them, a unity emerges, but for all that, this game functions more as a work of slightly avant garde art: it's open to a lot of interpretation.
Soon as the game begins the player is immediately immersed a Euro-spy ambiance. Right off the mark you're wandering amid elegantly dressed guests at a black tie cocktail party, which is spread out over a series of terraces. The terraces look out over a Swiss style mountain encircled lake. Groovy bossa nova tones accompany you through the assembled partiers. The first mission is already underway.
This first level is a quicker and simpler mission that really serves as a tutorial for the player to learn the game's world and rules. It is quickly completed. The second level is more testing and in some ways interesting -- but no less atmospheric. The mission here is more elaborate and complicated. Now, far from the sunny and broad vistas of the mountainside terrace, we find ourselves travelling through deserted corridors and across exterior catwalks on a stormy night.
I have almost no criticisms of this elegant and compact great little game. The one thing I didn't like though was the clue cards, invariably telling you to head to a furnace room. I could have totally done without those. And, in fact, I did do without them. I simply ignored them and had a lot more fun finding my way about through exploratory trial and error. At most the cards should be optional, I think. My method was loads more fun.
The aesthetics of this game are almost as much fun as the play. Boldly foregoing the usual polygon realism the game conjures up a vivid world of its own that works beautifully with an espionage sensibility that stops just short of being self-mocking. It's maybe ironic without descending into cheesy.
Though short and sweet, for play and aesthetics alike, this game is a real treat. It's definitely still our number one choice among the best games for PC in the free category.
There are only two levels and you can play through the entire thing in probably about 20 minutes - at least once you figure out how the heck to get to that fourth bird. It is mission based with a learning arch embedded into the process, which is executed quite cleverly. It comes in a zip file and needs no installation. It requires about 20MB of disk space.
Fine and good, but why do I rave about it so, you might ask. The great fun in this game comes from both its experience-based playing method as well as its strikingly realized aesthetic world. Calling this a first-person game, while accurate, doesn't do justice to its originality. This one is kind of a new genre all of it own: bossa nova noir!
Ascribing a story to it is a bit tricky. There are certainly tasks and as you uncover and accomplish them, a unity emerges, but for all that, this game functions more as a work of slightly avant garde art: it's open to a lot of interpretation.
Soon as the game begins the player is immediately immersed a Euro-spy ambiance. Right off the mark you're wandering amid elegantly dressed guests at a black tie cocktail party, which is spread out over a series of terraces. The terraces look out over a Swiss style mountain encircled lake. Groovy bossa nova tones accompany you through the assembled partiers. The first mission is already underway.
This first level is a quicker and simpler mission that really serves as a tutorial for the player to learn the game's world and rules. It is quickly completed. The second level is more testing and in some ways interesting -- but no less atmospheric. The mission here is more elaborate and complicated. Now, far from the sunny and broad vistas of the mountainside terrace, we find ourselves travelling through deserted corridors and across exterior catwalks on a stormy night.
I have almost no criticisms of this elegant and compact great little game. The one thing I didn't like though was the clue cards, invariably telling you to head to a furnace room. I could have totally done without those. And, in fact, I did do without them. I simply ignored them and had a lot more fun finding my way about through exploratory trial and error. At most the cards should be optional, I think. My method was loads more fun.
The aesthetics of this game are almost as much fun as the play. Boldly foregoing the usual polygon realism the game conjures up a vivid world of its own that works beautifully with an espionage sensibility that stops just short of being self-mocking. It's maybe ironic without descending into cheesy.
Though short and sweet, for play and aesthetics alike, this game is a real treat. It's definitely still our number one choice among the best games for PC in the free category.
About the Author:
To get the news on the top pay games for PC, you have to check out Mickey Jhonny's picks of the best games for PC. Those interested in the joys of emersive, parallel worlds will love his piece over at Pretty Much Dead Already on the phenomenon of the Walking Dead Fanfiction .
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